A Concrete Slab in a Pocket-Sized World
I keep coming back to the weight of the thing. Released in August 1994 for a staggering $899 (roughly $1,800 today), the IBM Simon didn't just feel like a phone; it felt like a component of a building. It had no curves, no polished aluminum, and absolutely zero interest in being your friend. Looking at its black, unyielding chassis, I can't help but wonder if we lost something when we decided that tech should be invisible and airy. The Simon was honest about what it was: a handheld extension of the mainframe, a piece of 'Smart City' infrastructure before we even had a name for the concept.
There is a specific kind of beauty in its utilitarianism. In the mid-90s, the dream of the 'Smart Office' wasn't about sitting in a beanbag chair with a laptop. It was about hard-lined connectivity. The Simon featured a 4.5-inch by 1.4-inch monochrome LCD that required a stylus because fingers were too imprecise for the serious work of faxing—yes, faxing—from a sidewalk. It didn't offer an escape from reality; it offered a deeper, more industrial engagement with it. Why did we move so far away from this architectural solidity?
The Handheld Terminal vs. The Social Distraction
Modern smartphones are designed to disappear. They are windows into a digital elsewhere, prioritizing the 'feed' over the immediate physical environment. But the Simon was different. It functioned more like a hammer or a surveyor’s tool. It was designed for 'Urban Ubiquity,' a concept where the device is a node in a larger metropolitan machine. When you held a Simon, you weren't looking for a hit of dopamine; you were checking your Pager, updating your calendar, or dispatching a memo. It was a tool for the city-dweller who treated the streets like a floor plan.
I wonder if the 'failure' of the Simon—it only sold about 50,000 units before being pulled—wasn't a failure of vision, but a mismatch of metaphors. In 1994, we wanted tech to feel like magic. The Simon felt like work. It felt like a piece of Brutalist architecture—unapologetic, functional, and massive. Today, as we struggle with the fragility of our glass-and-thin-air devices, there is a growing subculture of 'rugged' tech enthusiasts who are effectively trying to build a modern Simon. We are circling back to the idea that a tool should have gravity.

Photo by Tima Miroshnichenko on Pexels
Designing for the Grid, Not the Individual
If you look at the way cities were being reimagined in the early 90s, there was this obsession with the 'Information Superhighway' as a physical place you visited. The Simon was the gatekeeper to that place. It didn't have an 'app store' because it didn't need one; it had features that integrated you into the professional grid. It was an era where the 'Smart City' meant reliability over flexibility. You could drop a Simon and it would likely crack the pavement rather than its own screen.
- It ran on a 16MHz processor.
- It had 1MB of RAM.
- Its battery lasted barely an hour during active use.
These specs sound laughable now, but they represent a specific philosophy: tech as a stationary-adjacent utility. The short battery life didn't matter as much when the device was intended to be used between 'stations'—from the office to the car to the hotel. It wasn't meant to be 'on' all the time. It was an on-demand interface for the urban professional. I find myself fascinated by that boundary. What would our mental health look like if our phones were still just 'terminals' that we logged into for specific tasks, rather than appendages we never put down?
What This Actually Means
We are currently seeing a return to 'Brutalist' electronics. Look at the rise of the Teenage Engineering aesthetics or the 'Dumbphone' movement. We are exhausted by the sleek, the fragile, and the manipulative. The IBM Simon represents a fork in the road that we didn't take—a path where mobile technology remained a tool of the environment rather than a predator of our attention. It treated the user as an operator, not a product.
By looking back at this 1994 'brick,' we can see the blueprint for a different kind of smart city. One where our devices are built to last, built to work, and built to stay out of the way when the job is done. The Simon wasn't a phone that failed to be an iPhone; it was an architectural vision that we simply weren't ready to live in yet. Perhaps the next generation of urban tech won't be thinner and lighter, but heavier and more honest.
Quick Answers
Was the IBM Simon actually the first smartphone?
Yes, it is widely recognized as the first device to combine telephony with PDA features and a touchscreen, predating the term 'smartphone' by several years.
Why was it called the 'Simon'?
It was named after the game 'Simon Says' because it was intended to be simple and easy to use, despite its intimidatingly large and industrial appearance.
Could you browse the web on it?
Not in the way we do now; there was no HTML browser, but you could send and receive faxes, emails, and cellular pages using its built-in modem.



